Over 30 years of studio experience across Japan's film, anime, and commercial production pipelines — grounded in classical design fundamentals and refined through decades of Japanese production discipline, crafting visions and connecting worlds.
A Fine Arts graduate (Advertising Arts) from the University of Santo Tomas in Manila, Roy has spent over 30 years building his entire career within Japan's studio system, developing deep fluency in the production discipline, pipeline rigor, and client standards that define high-level Japanese CG and VFX work. The studio specializes in Blender 3D environment assets, advanced After Effects workflows—including 2.5D parallax compositing, camera/object tracking, motion graphics, and multi-pass finishing—and technical visual systems.
Operating under a unified studio pipeline: VertexLumina VFX leads CG, 3D assets, and anime production support, while Maxworks Digital handles corporate and institutional media deliverables.
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The Summer Hikaru Died — 3D BG Assets
『光が死んだ夏』— 3D背景アセット・環境制作
Client / Rightsholder:Client / 権利元:CygamesPictures, Inc. / "The Summer Hikaru Died" Production Committee — CygamesPictures, Inc. / 「光が死んだ夏」製作委員会 — Official Site ↗
Production Scope & Technical Tasks
担当工程・技術仕様
3D Scene Layouts & Camera Mapping: Executed 3D scene layouts in Blender and 3D camera projection mapping in 3ds Max for select sequences requiring dynamic 3D camera moves.
Rendering & Pre-Compositing: Handled multi-pass rendering and initial pre-compositing in After Effects for 3D camera move cuts, ensuring seamless integration with 2D background art and animators.
Location Research & Modeling: Translated pre-production location scouting photo reference into high-precision 3D working environment models in Blender.
Dual-Purpose Pipeline Assets: Constructed NPR 3D scenes (Eevee / Pencil+ 4) serving as color/light guides for Background Art (Bijutsu) and spatial/perspective layout guides for 2D/3D animators.
Due to non-disclosure agreements (NDAs) and client confidentiality, full image galleries and internal breakdown passes for certain projects are restricted from public display. Private breakdown reels, scene passes, and production samples are available upon request for formal project offers.
Reference Photography & Modeling: Photographed physical product samples sent by client to construct a photorealistic 3D model in Blender.
Rigid Object & Camera Tracking: Executed 3D camera tracking and object motion tracking across 8 live-action shots in Blender.
Digital Object Replacement: Replaced physical dummy props in original live-action footage with photorealistic 3DCG product models.
Plate Cleanup & Background Painting: Created clean background plates to seamlessly paint out seams where physical dummy props slipped out from behind CG overlays during movement.
Compositing & Cryptomatte Delivery: Final compositing in After Effects, delivering Cryptomatte passes to support client color grading.
3D Environment & Train Asset Modeling: Modeled high-detail exterior body plates and interior cabin structures of a vintage steam train in 3ds Max ("Hayabusa" dynamic motif), rendered with V-Ray.
Volumetric VFX & Atmospheric Speed Lines: Generated procedural speed lines, motion blur passes, and volumetric smoke/steam effects integrated directly in After Effects.
Chroma Key & Live-Action Integration: Actor keying and compositing against blue screen footage, integrating custom background environments provided by the post-production house.
Final Commercial Finishing: Multi-pass beauty compositing, lighting alignment, and color space matching across all CG train shots.
Stylized CG Concepting: Created procedural 3D soapsuds and shirt elements designed specifically as a conceptual visual illustration, avoiding photorealistic simulation.
Particle Systems & Custom Shaders: Built particle-driven foam setups in 3ds Max paired with specialized non-photorealistic shaders to mimic clean, illustrative liquid dynamics.
Multi-Pass Pre-Compositing: Rendered in V-Ray and executed multi-pass EXR pre-compositing in After Effects before handing off CG passes to the client's post-production house.
Featured visual assets and composite shots are displayed strictly for personal portfolio demonstration under studio production credit, with no intention of copyright infringement.